Environments I made for >observer_
Meshes, material, textures, environment, lights ....
>observer_ is a cyberpunk horror game from Bloober Team. Discover a dark cyberpunk world beset by plagues, war and squalor. Play as the new front line of neural police as you hack into the jagged minds of the insane.
I've had a pleasure to be the Lead 3d Environmental Artist in Bloober Team.
My primary responsibilities for the project were:
- 3d Workflow
- Graphic structure
- Materials
- Final Art and polish passes
- Environment models and texture creation
- Initial art and lighting passes
- Optymalization