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invincible - Necro Evolution City - Stanisław Lem - Cutscene

Realtime Scene for the Game "Invincible" – Unreal Engine 4

I’m thrilled to share one of the 3D scenes I created for Invincible, a game based on the novel by Stanisław Lem. This real-time environment is fully explorable in the game, contributing to its immersive world.

My contributions to this scene/cutscene included color grading, lighting, materials, FX, composition, environment creation, and level design, camera. A key focus was bringing the concept of necroevolution to life, which serves as the thematic backdrop for this area. The scene was designed and realized from start to finish, including camera work and animations, and is fully optimized for a game-ready experience, ensuring smooth performance without sacrificing visual quality. Cinematic angles and scene design were also featured in the game’s marketing materials.

The music in the scene is part of the game’s soundtrack, composed by Brunon Lubas.

I’m proud to present this work as part of the game’s visual storytelling. I hope you enjoy exploring it as much as I enjoyed creating it!