Environments I made for "Blair Witch"
Forest
Meshes, material, environment, lights....
The main challenge was to create a mesh of trees, bushes, undergrowth and terrain materials. Foliage was created completely from scratch by me based on universal solutions. Materials based on vertex paint. Finally, ready-made brushes and presets for painting were created, which could be used by the level artist to duplicate the content.
Blair Witch - a computer adventure game with elements of psychological horror created by Bloober Team studio and published by Lionsgate Games for computers with Windows systems, PlayStation 4 and Xbox One. The premiere took place on February 9, 2019. Blair Witch is loosely based on the series of films with the same title
I've had a pleasure to be the Lead 3d Environmental Artist in Bloober Team.
My primary responsibilities for the project were:
- 3d Workflow
- Graphic structure
- Materials
- Final Art and polish passes
- Environment models and texture creation
- Initial art and lighting passes
- Optymalization